開発環境
- macOS Mojave - Apple (OS)
- Emacs (Text Editor)
- Windows 10 Pro (OS)
- Visual Studio Code (Text Editor)
- Python 3.7 (プログラミング言語)
- GIMP (ビットマップ画像編集・加工ソフトウェア、PPM形式(portable pixmap)の画像用)
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Jamis Buck(著)、Pragmatic Bookshelf)、Chapter 14(Groups)のFinding the Normal on a Child Object、Test #7(Convert a Point from World Space to Object Space)を取り組んでみる。
コード
shapes_test.py
#!/usr/bin/env python3
import math
from unittest import TestCase, main
from shapes import Shape
from transformations import translation
from matrices import IDENTITY_MATRIX, Matrix
from materials import Material
from rays import Ray
from tuples import Point, Vector
from transformations import scaling, rotation_y
from groups import Group
from spheres import Sphere
class ShapeTest(TestCase):
def setUp(self):
self.shape = Shape(material=Material())
def tearDown(self):
pass
def test_default_transformation(self):
self.assertEqual(self.shape.transform, IDENTITY_MATRIX)
def test_material(self):
self.assertEqual(self.shape.material.ambient, 0.1)
self.assertEqual(self.shape.material, Material())
def test_transform(self):
self.assertEqual(Shape().transform,
IDENTITY_MATRIX)
s = Shape()
t = translation(2, 3, 4)
s.transform = t
self.assertEqual(s.transform, t)
def test_parent_attribute(self):
s = Shape()
self.assertIsNone(s.parent)
def test_converting_point_from_world_to_object_space(self):
group1 = Group(transform=rotation_y(math.pi / 2))
group2 = Group(transform=scaling(2, 2, 2))
group1.add_child(group2)
sphere = Sphere(translation(5, 0, 0))
group2.add_child(sphere)
point = sphere.world_to_obj(Point(-2, 0, -10))
self.assertEqual(point, Point(0, 0, -1))
if __name__ == '__main__':
main()
shapes.py
from matrices import Matrix, IDENTITY_MATRIX
from materials import Material
class Shape:
def __init__(self, transform=None, material=None, parent=None):
if transform is None:
self.transform = IDENTITY_MATRIX
else:
self.transform = transform
if material is None:
self.material = Material()
else:
self.material = material
self.parent = None
def __repr__(self):
return f'{self.__class__.__name__}({self.transform},{self.material})'
def intersect(self, ray):
raise NotImplementedError()
def normal_at(self, point):
raise NotImplementedError()
def world_to_obj(self, point):
if self.parent is not None:
point = self.parent.world_to_obj(point)
return self.transform.inverse() * point
入出力結果(Bash、cmd.exe(コマンドプロンプト)、Terminal、Jupyter(IPython))
C:\Users\...>py shapes_test.py ..... ---------------------------------------------------------------------- Ran 5 tests in 0.002s OK C:\Users\...>
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