学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- 数式入力ソフト(TeX, MathML): MathType
- MathML対応ブラウザ: Firefox、Safari
- MathML非対応ブラウザ(Internet Explorer, Google Chrome...)用JavaScript Library: MathJax
解析入門〈1〉(松坂 和夫(著)、岩波書店)の第5章(各種の初等関数)、5.2(累乗関数、大きさの比較)、問題5.2-2.を取り組んでみる。
コード(Emacs)
HTML5
<div id="graph0"></div> <pre id="output0"></pre> m = <input id="m0" type="number"> <br> <button id="draw0">draw</button> <button id="clear0">clear</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample2.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'), input_m = document.querySelector('#m0'), pre0 = document.querySelector('#output0'), width = 600, height = 600, padding = 50, btn0 = document.querySelector('#draw0'), btn1 = document.querySelector('#clear0'), p = (x) => pre0.textContent += x + '\n'; input_m.value = Math.E; let draw = () => { pre0.textContent = ''; let points = [], m = parseFloat(input_m.value), g = (x) => m * x; for (let x = -1; x <= 3; x += 0.01) { points.push([x, Math.exp(x)]); } for (let x = -1; x <= 3; x += 0.01) { points.push([x, m * x]); } let xscale = d3.scaleLinear() .domain([-1, 3]) .range([padding, width - padding]); let ys = points.map((a) => a[1]); let yscale = d3.scaleLinear() .domain([Math.min(...ys), Math.max(...ys)]) .range([height - padding, padding]); let xaxis = d3.axisBottom().scale(xscale); let yaxis = d3.axisLeft().scale(yscale); div0.innerHTML = ''; let svg = d3.select('#graph0') .append('svg') .attr('width', width) .attr('height', height); let t = points.length / 2; svg.selectAll('circle') .data(points) .enter() .append('circle') .attr('cx', (d) => xscale(d[0])) .attr('cy', (d) => yscale(d[1])) .attr('r', 1) .attr('fill', (d, i) => i < t ? 'green' : 'blue'); svg.append('g') .attr('transform', `translate(0, ${height - padding})`) .call(xaxis); svg.append('g') .attr('transform', `translate(${padding}, 0)`) .call(yaxis); } input_m.onchange = draw; btn0.onclick = draw; btn1.onclick = () => pre0.textContent = ''; draw();m =
0 コメント:
コメントを投稿