学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- 数式入力ソフト(TeX, MathML): MathType
- MathML対応ブラウザ: Firefox、Safari
- MathML非対応ブラウザ(Internet Explorer, Google Chrome...)用JavaScript Library: MathJax
解析入門〈1〉(松坂 和夫(著)、岩波書店)の第5章(各種の初等関数)、5.2(累乗関数、大きさの比較)、問題5.2-2.を取り組んでみる。
コード(Emacs)
HTML5
<div id="graph0"></div> <pre id="output0"></pre> m = <input id="m0" type="number"> <br> <button id="draw0">draw</button> <button id="clear0">clear</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample2.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'),
input_m = document.querySelector('#m0'),
pre0 = document.querySelector('#output0'),
width = 600,
height = 600,
padding = 50,
btn0 = document.querySelector('#draw0'),
btn1 = document.querySelector('#clear0'),
p = (x) => pre0.textContent += x + '\n';
input_m.value = Math.E;
let draw = () => {
pre0.textContent = '';
let points = [],
m = parseFloat(input_m.value),
g = (x) => m * x;
for (let x = -1; x <= 3; x += 0.01) {
points.push([x, Math.exp(x)]);
}
for (let x = -1; x <= 3; x += 0.01) {
points.push([x, m * x]);
}
let xscale = d3.scaleLinear()
.domain([-1, 3])
.range([padding, width - padding]);
let ys = points.map((a) => a[1]);
let yscale = d3.scaleLinear()
.domain([Math.min(...ys), Math.max(...ys)])
.range([height - padding, padding]);
let xaxis = d3.axisBottom().scale(xscale);
let yaxis = d3.axisLeft().scale(yscale);
div0.innerHTML = '';
let svg = d3.select('#graph0')
.append('svg')
.attr('width', width)
.attr('height', height);
let t = points.length / 2;
svg.selectAll('circle')
.data(points)
.enter()
.append('circle')
.attr('cx', (d) => xscale(d[0]))
.attr('cy', (d) => yscale(d[1]))
.attr('r', 1)
.attr('fill', (d, i) => i < t ? 'green' : 'blue');
svg.append('g')
.attr('transform', `translate(0, ${height - padding})`)
.call(xaxis);
svg.append('g')
.attr('transform', `translate(${padding}, 0)`)
.call(yaxis);
}
input_m.onchange = draw;
btn0.onclick = draw;
btn1.onclick = () => pre0.textContent = '';
draw();
m =
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