開発環境
- macOS Sierra - Apple (OS)
- Emacs (Text Editor)
- JavaScript (プログラミング言語)
- Node.js, Safari(JavaScript エンジン)
- Learning JavaScript [邦訳](参考書籍)
行列プログラマー(Philip N. Klein (著)、 松田 晃一 (翻訳)、 弓林 司 (翻訳)、 脇本 佑紀 (翻訳)、 中田 洋 (翻訳)、 齋藤 大吾 (翻訳)、オライリージャパン)の2章(ベクトル)、2.14(問題)、GF(2)上の線形方程式の解を求める、問題 2.14.6 を JavaScript で取り組んでみる。
問題 2.14.6
コード(Emacs)
HTML5
<pre id="output0"></pre> <button id="run0">run</button> <button id="clear0">clear</button> <script src="sample14_6.js"></script>
JavaScript
let btn0 = document.querySelector('#run0'),
btn1 = document.querySelector('#clear0'),
pre0 = document.querySelector('#output0'),
p = (x) => pre0.textContent += x + '\n';
let gf2mul = (u, v) => {
let mul = (x, y) => x === 0 || y === 0 ? 0 : 1;
return u.map((x, i) => mul(x, v[i]));
};
let gf2add = (u, v) => {
let add = (x, y) => x === y ? 1 : 0;
return u.map((x, i) => add(x, v[i]));
};
let arrayIsEqual = (u, v) =>
u.map((x, i) => x === v[i])
.every((x) => x);
let dot = (u, v) =>
gf2mul(u, v).reduce((x, y) => x + y);
let UnitTest = () => {
let that = {},
run = () => {
Object.keys(that).forEach((key) => {
that.setUp();
if (/^test/.test(key)) {
if (that[key]()) {
p(`${key} - ok`);
} else {
p(`${key} - failure`);
}
}
that.tearDown();
});
},
assertEqual = (x, y) => x === y;
that.run = run;
that.assertEqual = assertEqual;
return that;
};
let Test = () => {
let that = UnitTest(),
a, b, c, x1, x2;
that.setUp = () => {
a = [1, 1, 0, 0]
b = [1, 0, 1, 0]
c = [1, 1, 1, 1]
x1 = [1, 0, 0, 0]
x2 = gf2add(x1, [1, 1, 1, 1])
};
that.tearDown = () => {};
that.test_x1a = () => that.assertEqual(dot(a, x1), 1);
that.test_x1b = () => that.assertEqual(dot(b, x1), 1);
that.test_x1c = () => that.assertEqual(dot(c, x1), 1);
that.test_x2a = () => that.assertEqual(dot(a, x2), 1);
that.test_x2b = () => that.assertEqual(dot(b, x2), 1);
that.test_x2c = () => that.assertEqual(dot(c, x2), 1);
return that;
};
let output = () => {
Test().run();
};
btn0.onclick = output;
btn1.onclick = () => pre0.textContent = '';
output();
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