2019年5月20日月曜日

開発環境

The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Jamis Buck(著)、Pragmatic Bookshelf)、Chapter 10(Patterns)のPut It Together(138)、Perturbed patternsを取り組んでみる。

コード

Python 3

patterns.py

import math
from matrices import IDENTITY_MATRIX
from tuples import is_equal, Point, Color
import random


class Pattern:
    def __init__(self, transform=IDENTITY_MATRIX):
        self.transform = transform

    def at(self, point):
        return Color(point.x, point.y, point.z)

    def at_shape(self, shape, world_point):
        obj_point = shape.transform.inverse() * world_point
        point = self.transform.inverse() * obj_point
        return self.at(point)


class Solid(Pattern):
    def __init__(self, color):
        super().__init__()
        self.color = color

    def at(self, point):
        return self.color


class Stripe(Pattern):
    def __init__(self, pattern_a, pattern_b, transform=IDENTITY_MATRIX):
        super().__init__(transform)
        self.a = pattern_a
        self.b = pattern_b

    def at(self, point):
        point = self.transform.inverse() * point
        if math.floor(point.x) % 2 == 0:
            return self.a.at(point)
        return self.b.at(point)


class Gradient(Pattern):
    def __init__(self, pattern_a, pattern_b, transform=IDENTITY_MATRIX):
        super().__init__(transform)
        self.a = pattern_a
        self.b = pattern_b

    def at(self, point):
        point = self.transform.inverse() * point
        distance = self.b.at(point) - self.a.at(point)
        fraction = point.x - math.floor(point.x)
        return self.a.at(point) + distance * fraction


class Ring(Pattern):
    def __init__(self, pattern_a, pattern_b, transform=IDENTITY_MATRIX):
        super().__init__(transform)
        self.a = pattern_a
        self.b = pattern_b

    def at(self, point):
        point = self.transform.inverse() * point
        if is_equal(math.floor(math.sqrt(point.x ** 2 + point.z ** 2)) % 2, 0):
            return self.a.at(point)
        return self.b.at(point)


class Checkers(Pattern):
    def __init__(self, pattern_a, pattern_b, transform=IDENTITY_MATRIX):
        super().__init__(transform)
        self.a = pattern_a
        self.b = pattern_b

    def at(self, point):
        point = self.transform.inverse() * point
        if is_equal(sum([math.floor(p)
                         for p in [point.x, point.y, point.z]]) % 2,
                    0):
            return self.a.at(point)
        return self.b.at(point)


class RadialGradient(Pattern):
    def __init__(self, pattern_a, pattern_b, transform=IDENTITY_MATRIX):
        super().__init__(transform)
        self.a = pattern_a
        self.b = pattern_b

    def at(self, point):
        color_distance = self.b - self.a
        distance = math.sqrt(point.x ** 2 + point.z ** 2)
        fraction = distance - math.floor(distance)
        return self.a + color_distance * fraction


class Blend(Pattern):
    def __init__(self, pattern_a, pattern_b, transform=IDENTITY_MATRIX):
        super().__init__(transform)
        self.a = pattern_a
        self.b = pattern_b

    def at(self, point):
        point = self.transform.inverse() * point
        color_a = self.a.at(point)
        color_b = self.b.at(point)
        return (color_a + color_b) / 2


class Perturb(Pattern):
    def __init__(self, pattern, transform=IDENTITY_MATRIX,
                 range_of_values=None):
        super().__init__(transform)
        self.pattern = pattern
        if range_of_values is None:
            self.range_of_values = Point(*[random.random() for _ in range(3)])
        else:
            self.range_of_values = range_of_values

    def at(self, point):
        point += self.range_of_values * 0.2 * random.random()
        point = self.transform.inverse() * point
        return self.pattern.at(point)

sample4.py

#!/usr/bin/env python3
import math
import time
from tuples import Point, Vector, Color
from planes import Plane
from materials import Material
from patterns import Solid, Stripe, Blend, Perturb
from camera import Camera
from lights import Light
from world import World
from transformations import view_transform, rotation_y
print('ファイル名, rendering time(秒)')

width = 250
height = 125
stripe1 = Stripe(Solid(Color(1, 0, 0)), Solid(Color(1, 1, 1)),
                 transform=rotation_y(math.pi / 4))
stripe2 = Stripe(Solid(Color(1, 0, 0)), Solid(Color(1, 1, 1)),
                 transform=rotation_y(-math.pi / 4))
blend = Blend(stripe1, stripe2)
perturb = Perturb(blend, range_of_values=Point(1, 1, 1))
patterns = [blend, perturb]
colors = [Color(0, 1, 0), Color(1, 0, 0)]
material = Material(specular=0)
plane = Plane(material=material)
camera = Camera(width, height, math.pi / 2,
                transform=view_transform(Point(0, 1.5, -5), Point(0, 1, 0),
                                         Vector(0, 1, 0)))
world = World([plane], Light(Point(-10, 10, -10), Color(1, 1, 1)))

for i, (pattern, color) in enumerate(zip(patterns, colors), 6):
    material.pattern = pattern
    blend.a.a.color = color
    blend.b.a.color = color
    start = time.time()
    canvas = camera.render(world)
    s = time.time() - start

    with open(f'sample{i}.ppm', 'w') as f:
        canvas.to_ppm(f)
    print(f'sample{i}.ppm,{s}')

入出力結果(Bash、cmd(コマンドプロンプト)、Terminal、Jupyter(IPython))

C:\Users\...>py materials_test.py
........
----------------------------------------------------------------------
Ran 8 tests in 0.003s

OK

C:\Users\...>py patterns_test.py
................
----------------------------------------------------------------------
Ran 16 tests in 0.007s

OK

C:\Users\...>py sample4.py
ファイル名, rendering time(秒)
sample6.ppm,132.31091618537903
sample7.ppm,143.2693841457367

C:\Users\...>

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