学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- 数式入力ソフト(TeX, MathML): MathType
- MathML対応ブラウザ: Firefox、Safari
- MathML非対応ブラウザ(Internet Explorer, Google Chrome...)用JavaScript Library: MathJax
- 参考書籍
数学読本〈4〉数列の極限,順列/順列・組合せ/確率/関数の極限と微分法(松坂 和夫(著)、岩波書店)の第17章(関数の変化をとらえる - 関数の極限と微分法)、17.1(関数と極限)、極限値の計算、問4.を取り組んでみる。
コード(Emacs)
Python 3
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from sympy import Symbol, Limit, sqrt, pprint
x = Symbol('x')
for i, t in enumerate([
((x ** 2 + 3 * x - 4) / (x - 1), x, 1),
((x ** 2 + -5 * x + 6) / (x ** 2 - (3 + 1/2) * x + 3 * 1/2), x, 3),
((x ** 2 - x - 2) / (x ** 3 - 3 * x - 2), x, 2),
((4 * sqrt(x + 1) - 4 * sqrt(2)) / (x - 1), x, 1)
]):
print('({})'.format(i + 1))
pprint(Limit(*t).doit())
入出力結果(Terminal, IPython)
$ ./sample4.py (1) 5 (2) 0.400000000000000 (3) 1/3 (4) √2 $
コード(Emacs)
HTML5
<div id="graph0"></div> <pre id="output0"></pre> <label for="x1">x1 = </label> <input id="x1" type="number" value="0"> <label for="x2">x2 = </label> <input id="x2" type="number" value="10"> <button id="draw0">draw</button> <button id="clear0">clear</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample4.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'),
pre0 = document.querySelector('#output0'),
width = 600,
height = 600,
padding = 50,
btn0 = document.querySelector('#draw0'),
btn1 = document.querySelector('#clear0'),
input_x1 = document.querySelector('#x1'),
input_x2 = document.querySelector('#x2'),
inputs = [input_x1, input_x2],
p = (x) => pre0.textContent += x + '\n';
let f1 = (x) => (x ** 2 + 3 * x -4) / (x - 1),
f2 = (x) => (x ** 2 - 5 * x + 6) / (x ** 2 - 7 / 2 * x + 1.5),
f3 = (x) => (x ** 2 - x - 2) / (x ** 3 - 3 * x - 2),
f4 = (x) => (4 * Math.sqrt(x + 1) - 4 * Math.sqrt(2)) / (x - 1);
let draw = () => {
pre0.textContent = '';
let x1 = parseFloat(input_x1.value),
x2 = parseFloat(input_x2.value);
let points = [];
for (let x = x1; x <= x2; x += 0.001) {
if (x !== 1) {
points.push([x, f1(x)]);
}
}
let t1 = points.length;
for (let x = x1; x <= x2; x += 0.001) {
if (x !== 3) {
points.push([x, f2(x)]);
}
}
let t2 = points.length;
for (let x = x1; x <= x2; x += 0.001) {
if (x !== 2) {
points.push([x, f3(x)]);
}
}
let t3 = points.length;
for (let x = x1; x <= x2; x += 0.001) {
if (x !== 1) {
points.push([x, f4(x)]);
}
}
let xscale = d3.scaleLinear()
.domain([x1, x2])
.range([padding, width - padding]);
let ys = points.map((a) => a[1]);
let yscale = d3.scaleLinear()
.domain([x1, x2])
.range([height - padding, padding]);
let xaxis = d3.axisBottom().scale(xscale);
let yaxis = d3.axisLeft().scale(yscale);
div0.innerHTML = '';
let svg = d3.select('#graph0')
.append('svg')
.attr('width', width)
.attr('height', height);
svg.selectAll('circle')
.data(points)
.enter()
.append('circle')
.attr('cx', (d) => xscale(d[0]))
.attr('cy', (d) => yscale(d[1]))
.attr('r', 1)
.attr('fill', (d, i) =>
i < t1 ? 'red' :
i < t2 ? 'green' :
i < t3 ? 'blue' : 'gray');
svg.append('g')
.attr('transform', `translate(0, ${yscale(0)})`)
.call(xaxis);
svg.append('g')
.attr('transform', `translate(${xscale(0)}, 0)`)
.call(yaxis);
}
inputs.forEach((input) => input.onchange = draw);
btn0.onclick = draw;
btn1.onclick = () => pre0.textContent = '';
draw();
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