学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- 数式入力ソフト(TeX, MathML): MathType
- MathML対応ブラウザ: Firefox、Safari
- MathML非対応ブラウザ(Internet Explorer, Google Chrome...)用JavaScript Library: MathJax
- 参考書籍
解析入門 原書第3版 (S.ラング(著)、松坂 和夫(翻訳)、片山 孝次(翻訳)、岩波書店)の第2部(微分と基本的な関数)、第3章(微分係数、導関数)、補充問題 41-50.を取り組んでみる。
コード(Emacs)
HTML5
<div id="graph0"></div> <pre id="output0"></pre> <label for="r0">r = </label> <input id="r0" type="number" min="0" value="1"> <label for="dx">dx = </label> <input id="dx" type="number" min="0" step="0.01" value="0.01"> <label for="n0">n = </label> <input id="n0" type="number" min="41" max="50" step="1" value="41"> <br> <label for="x1">x1 = </label> <input id="x1" type="number" value="0"> <label for="x2">x2 = </label> <input id="x2" type="number" value="20"> <br> <label for="y1">y1 = </label> <input id="y1" type="number" value="0"> <label for="y2">y2 = </label> <input id="y2" type="number" value="20"> <button id="draw0">draw</button> <button id="clear0">clear</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample41.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'),
pre0 = document.querySelector('#output0'),
width = 600,
height = 600,
padding = 50,
btn0 = document.querySelector('#draw0'),
btn1 = document.querySelector('#clear0'),
input_r = document.querySelector('#r0'),
input_dx = document.querySelector('#dx'),
input_n = document.querySelector('#n0'),
input_x1 = document.querySelector('#x1'),
input_x2 = document.querySelector('#x2'),
input_y1 = document.querySelector('#y1'),
input_y2 = document.querySelector('#y2'),
inputs = [input_r, input_dx, input_n, input_x1, input_x2, input_y1, input_y2],
p = (x) => pre0.textContent += x + '\n';
let f10 = (x) => x ** (1 / 4) + 2 * x ** (3 / 4),
f11 = (x) => 25 / 32 * (x - 16) + 18,
f20 = (x) => 2 * x ** 3 + 3,
f21 = (x) => 3 / 2 * (x - 1 / 2) + 26 / 8,
f30 = (x) => (x - 1) * (x - 3) * (x - 4),
f31 = (x) => 19 * x - 12,
f40 = (x) => 2 * x ** 2 + 5 * x - 1,
f41 = (x) => 13 * (x - 2) + 17,
f50 = (x) => (x ** 2 + 1) * (2 * x + 3),
f51 = (x) => 14 * (x - 1) + 10,
f60 = (x) => (x - 1) / (x + 5),
f61 = (x) => 6 / 49 * (x - 2) + 1 / 7,
f70 = (x) => x ** 2 / (x ** 3 + 1),
f71 = (x) => - 4 / 27 * (x - 2) + 4 / 9,
f80 = (x) => (x ** 2 + 1) / (x ** 3 + 1),
f81 = (x) => - 8 / 37 * (x - 2) + 5 / 9,
f90 = (x) => x ** 2 / (x ** 2 - 1),
f91 = (x) => -4 / 9 * (x - 2) + 4 / 3,
f00 = (x) => (x - 1) / (x ** 2 + 1),
f01 = (x) => 1 / 2 *(x - 1)
fns = [[f10, f11],
[f20, f21],
[f30, f31],
[f40, f41],
[f50, f51],
[f60, f61],
[f70, f71],
[f80, f81],
[f90, f91],
[f00, f01]];
let draw = () => {
pre0.textContent = '';
let r = parseFloat(input_r.value),
dx = parseFloat(input_dx.value),
n = parseInt(input_n.value, 10) - 41,
x1 = parseFloat(input_x1.value),
x2 = parseFloat(input_x2.value),
y1 = parseFloat(input_y1.value),
y2 = parseFloat(input_y2.value);
if (r === 0 || dx === 0 || x1 > x2 || y1 > y2) {
return;
}
let points = [],
[f0, f1] = fns[n];
for (let x = x1; x <= x2; x += dx) {
points.push([x, f0(x)]);
}
let t = points.length;
for (let x = x1; x <= x2; x += dx) {
points.push([x, f1(x)]);
}
let xscale = d3.scaleLinear()
.domain([x1, x2])
.range([padding, width - padding]);
let yscale = d3.scaleLinear()
.domain([y1, y2])
.range([height - padding, padding]);
let xaxis = d3.axisBottom().scale(xscale);
let yaxis = d3.axisLeft().scale(yscale);
div0.innerHTML = '';
let svg = d3.select('#graph0')
.append('svg')
.attr('width', width)
.attr('height', height);
svg.selectAll('circle')
.data(points)
.enter()
.append('circle')
.attr('cx', (d) => xscale(d[0]))
.attr('cy', (d) => yscale(d[1]))
.attr('r', r)
.attr('fill', (d, i) => i < t ? 'green': 'blue');
svg.append('g')
.attr('transform', `translate(0, ${yscale(0)})`)
.call(xaxis);
svg.append('g')
.attr('transform', `translate(${xscale(0)}, 0)`)
.call(yaxis);
}
inputs.forEach((input) => input.onchange = draw);
btn0.onclick = draw;
btn1.onclick = () => pre0.textContent = '';
draw();
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