学習環境
- Surface 3 (4G LTE)、Surface 3 タイプ カバー、Surface ペン(端末)
- Windows 10 Pro (OS)
- 数式入力ソフト(TeX, MathML): MathType
- MathML対応ブラウザ: Firefox、Safari
- MathML非対応ブラウザ(Internet Explorer, Google Chrome...)用JavaScript Library: MathJax
解析入門〈1〉(松坂 和夫(著)、岩波書店)の第5章(各種の初等関数)、5.1(対数関数・指数関数)、問題5.1-9.を取り組んでみる。
コード(Emacs)
HTML5
<div id="graph0"></div> <input id="a0" type="number" max="0.9" value="-5"> <br> <button id="draw0">draw</button> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="sample9.js"></script>
JavaScript
let div0 = document.querySelector('#graph0'),
input0 = document.querySelector('#a0'),
width = 600,
height = 600,
padding = 20,
btn0 = document.querySelector('#draw0'),
f = (x) => 1 + x,
g = (x) => Math.exp(x),
h = (x) => 1 / (1 - x);
let draw = () => {
let points = [],
a = parseFloat(input0.value),
b = 1;
for (let x = a; x < b; x += 0.001) {
if (x === 0) {
continue;
}
points.push([x, f(x)])
}
for (let x = a; x < b; x += 0.001) {
if (x === 0) {
continue;
}
points.push([x, g(x)])
}
for (let x = a; x < b; x += 0.001) {
if (x === 0) {
continue;
}
points.push([x, h(x)])
}
let xscale = d3.scaleLinear()
.domain([a, Math.E])
.range([padding, width - padding]);
let yscale = d3.scaleLinear()
.domain([a, Math.E])
.range([height - padding, padding]);
let xaxis = d3.axisBottom().scale(xscale);
let yaxis = d3.axisLeft().scale(yscale);
div0.innerHTML = '';
let svg = d3.select('#graph0')
.append('svg')
.attr('width', width)
.attr('height', height);
let t1 = points.length / 3,
t2 = 2 * points.length / 3;
svg.selectAll('circle')
.data(points)
.enter()
.append('circle')
.attr('cx', (d) => xscale(d[0]))
.attr('cy', (d) => yscale(d[1]))
.attr('r', 1)
.attr('fill', (d, i) =>
i < t1 ? 'red' :
i < t2 ? 'green' :
'blue');
svg.append('g')
.attr('transform', `translate(0, ${height - padding})`)
.call(xaxis);
svg.append('g')
.attr('transform', `translate(${padding}, 0)`)
.call(yaxis);
}
input0.onchange = draw;
btn0.onchange = draw;
draw();
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