開発環境
- macOS Sierra - Apple (OS)
- Emacs (Text Editor)
- Safari(Web browser)
Head First HTML5 Programming (Elisabeth Robson (著)、Eric Freeman (著)、O'Reilly Media)の Chapter 7.(Bringing Out Your Inner Artist: The Canvas)、PSEUDO-CODE MAGNETS(No. 4810) を取り組んでみる。
PSEUDO-CODE MAGNETS(No. 4810)
コード(Emacs)
HTML5
<canvas id="canvas0" width="600" height="600" style="border:solid brown; border-radius:10px"></canvas> <br> <button id="draw0">draw</button> <button id="clear0">clear</button> <script src="sample1.js"></script>
JavaScript
let btn0 = document.querySelector('#draw0'),
btn1 = document.querySelector('#clear0');
let canvas = document.querySelector('#canvas0'),
context = canvas.getContext('2d'),
width = canvas.width,
height = canvas.height;
let drawSquare = (canvas, context) => {
let w = Math.floor(Math.random() * width),
h = Math.floor(Math.random() * height),
x = Math.floor(Math.random() * width - w / 2),
y = Math.floor(Math.random() * height - h / 2),
r = Math.floor(Math.random() * 256),
g = Math.floor(Math.random() * 256),
b = Math.floor(Math.random() * 256);
context.fillStyle = `rgb(${r}, ${g}, ${b})`;
context.fillRect(x, y, w, h);
};
let draw = () => {
drawSquare(canvas, context);
};
btn0.onclick = draw;
btn1.onclick = () => {
context.clearRect(0, 0, width, width);
};
draw();
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