開発環境
- macOS Sierra - Apple (OS)
- Emacs (Text Editor)
- Python 3.6 (プログラミング言語)
Python Crash Course (Eric Matthes (著)、No Starch Press)のPART 2(PROJECTS)、PROJECT 1(ALIEN INVASION)、Chapter 12.(A SHIP THAT FIRES BULLETS)のTRY IT YOURSELF 12-1.(Rocket)(No.6848)を取り組んでみる。
TRY IT YOURSELF 12-1.(Rocket)(No.6848)
コード(Emacs)
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import sys
import pygame
class Settings:
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed_factor = 10
class Ship:
def __init__(self, ai_settings, screen):
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('cat.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.centery = self.screen_rect.centery
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.centerx += self.ai_settings.ship_speed_factor
elif self.moving_left and self.rect.left > 0:
self.centerx -= self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top > 0:
self.centery -= self.ai_settings.ship_speed_factor
elif (self.moving_down and
self.rect.bottom < self.screen_rect.bottom):
self.centery += self.ai_settings.ship_speed_factor
self.rect.centerx = self.centerx
self.rect.centery = self.centery
def check_keydown_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_UP:
ship.moving_up = True
elif event.key == pygame.K_DOWN:
ship.moving_down = True
def check_keyup_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
elif event.key == pygame.K_UP:
ship.moving_up = False
elif event.key == pygame.K_DOWN:
ship.moving_down = False
def check_events(ship):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ship)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, ship):
screen.fill(ai_settings.bg_color)
ship.blitme()
pygame.display.flip()
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
ship = Ship(ai_settings, screen)
while True:
check_events(ship)
ship.update()
update_screen(ai_settings, screen, ship)
if __name__ == '__main__':
run_game()
入出力結果(Terminal, IPython)
$ ./sample2.py $
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