開発環境
- macOS Sierra - Apple (OS)
- Emacs (Text Editor)
- JavaScript (プログラミング言語)
- Safari、Firefox(Web browser)
Eloquent JavaScript(Marijn Haverbeke 著、No Starch Press)のPart 2(Browser)、Chapter 16(Drawing on Canvas)、Exercises(A Bouncing Ball)を取り組んでみる。
Exercises(A Bouncing Ball)
コード(Emacs)
HTML5
<canvas width="600" height="300" style="border:solid" id="canvas0" ></canvas> <script src="sample3.js"></script>
JavaScript
'use strict';
let canvas = document.querySelector('#canvas0'),
ctx = canvas.getContext('2d'),
width = canvas.width,
height = canvas.height,
cx = width / 2,
cy = height / 2,
r = 20,
speed = 5;
ctx.fillStyle = 'green';
let draw = (cx) => {
if (cx > (width - r) || cx < r) {
speed *= -1;
}
ctx.beginPath(cx, cy);
ctx.arc(cx, cy, r, 0, 2 * Math.PI);
ctx.closePath();
ctx.fill();
};
setInterval(() => {
ctx.clearRect(0, 0, width, height);
cx += speed;
draw(cx);
}, 10);
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