開発環境
- macOS Sierra - Apple (OS)
- Emacs (Text Editor)
- JavaScript (プログラミング言語)
- JavaScript Library
- Safari(Web browser)
- 参考書籍
- JavaScript 第6版 (David Flanagan(著)、村上 列(翻訳)、オライリージャパン)
- JavaScriptリファレンス 第6版(David Flanagan(著)、木下 哲也(翻訳)、オライリージャパン)
アルゴリズムパズル(Anany Levitin (著)、Maria Levitin (著)、黒川 洋 (翻訳)、松崎 公紀 (翻訳)、オライリージャパン)の中級パズル、61.(対角線上のチェッカー(Checkers on a Diagonal))をJavaScriptで。
n = 4k、n = 4k + 1 (k = 1, 2, …)の時に可能。
コード(Emacs)
HTML5
<div id="board0"></div> <label for="n0">チェッカー盤 n = </label> <input id="n0" type="number" min="4" step="1" value="4"> <label for="speed0"> 速度: </label> <input id="speed0" type="range" min="1" max="10000" value="1"> <span id="count0"></span> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.6/d3.min.js" integrity="sha256-5idA201uSwHAROtCops7codXJ0vja+6wbBrZdQ6ETQc=" crossorigin="anonymous"></script> <script src="array.js"></script> <script src="sample61.js"></script>
JavaScript
{
'use strict';
Array.range = function (start, end, step) {
var nums = [],
i;
if (step === 0) {
throw {
name: 'ValueError',
message: 'range() arg 3 must not be zero',
};
}
if (step === undefined) {
step = 1;
}
if (end === undefined) {
end = start;
start = 0;
}
if (step > 0) {
for (i = start; i < end; i += step) {
nums.push(i);
}
} else {
for (i = start; i > end; i += step) {
nums.push(i);
}
}
return nums;
};
let lines,
pieces,
count,
svg,
width = 600,
height = 600,
padding = 50,
xscale,
yscale,
n,
min,
max,
w,
h,
r,
interval,
ts = [],
div_board = document.querySelector('#board0'),
input_n = document.querySelector('#n0'),
input_speed = document.querySelector('#speed0'),
span_count = document.querySelector('#count0');
let drawLines = () => {
div_board.innerHTML = '';
svg = d3.select('#board0')
.append('svg')
.attr('width', width)
.attr('height', height);
svg.selectAll('line')
.data(lines)
.enter()
.append('line')
.attr('x1', (d) => xscale(d[0][0]))
.attr('y1', (d) => yscale(d[0][1]))
.attr('x2', (d) => xscale(d[1][0]))
.attr('y2', (d) => yscale(d[1][1]))
.attr('stroke', 'black');
};
let downPieces = () => {
count += 1;
span_count.innerText = `${count}手`;
let c = 0;
for (let i = 0; i < n; i += 1) {
if (pieces[i][1] > r) {
pieces[i][1] -= h;
c += 1;
if (c === 2) {
break;
}
}
}
if (c === 2) {
drawLines();
drawPieces();
}
};
let drawPieces = () => {
svg.selectAll('circle')
.data(pieces)
.enter()
.append('circle')
.attr('cx', (d) => xscale(d[0]))
.attr('cy', (d) => yscale(d[1]))
.attr('r', xscale(r) - xscale(0))
.attr('fill', 'green')
.attr('stroke', 'yellow');
if (pieces.filter((p) => p[1] > r).length >= 2) {
interval = 1000 / parseFloat(input_speed.value);
ts.push(setTimeout(downPieces, interval));
}
};
let output = () => {
for (let i = 0, len = ts.length; i < len; i += 1) {
clearTimeout(ts[i]);
}
n = parseInt(input_n.value, 10);
min = 0;
max = n;
w = max / n;
h = w;
r = w / 2,
count = 0;
xscale = d3.scaleLinear()
.domain([min, max])
.range([padding, width - padding]);
yscale = d3.scaleLinear()
.domain([min, max])
.range([height - padding, padding]);
lines = Array.range(0, max + h, h)
.map((y) => [[min, y],
[max, y]])
.concat(Array.range(0, max + w, w)
.map((x) => [[x, min],
[x, max]]));
pieces = Array.range(0, n)
.map((i) => [w * i + r, max - h * i - r]);
drawLines();
drawPieces();
};
input_n.onchange = output;
output();
}
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