開発環境
- OS X El Capitan - Apple (OS)
- Emacs(Text Editor)
- Java (実行環境)
コンピュータシステムの理論と実装 (Noam Nisan (著)、Shimon Schocken (著)、斎藤 康毅(翻訳)、オライリージャパン)の2章(ブール算術)、2.5(プロジェクト(1.2.4(多入力の基本ゲート、多入力Or、多入力/多ビットマルチプレクサ、多出力/多ビットデマルチプレクサ))を取り組んでみる。
2.5(プロジェクト)
コード(Emacs)
HalfAdder.hdl
CHIP HalfAdder {
IN a, b; // 1-bit inputs
OUT sum, // Right bit of a + b
carry; // Left bit of a + b
PARTS:
Xor(a=a, b=b, out=sum);
And(a=a, b=b, out=carry);
}
FullAdder.hdl
CHIP FullAdder {
IN a, b, c; // 1-bit inputs
OUT sum, // Right bit of a + b + c
carry; // Left bit of a + b + c
PARTS:
HalfAdder(a=a, b=b, sum=sumab, carry=carryab);
HalfAdder(a=sumab, b=c, sum=sum, carry=carryabc);
Or(a=carryab, b=carryabc, out=carry);
}
Add16.hdl
CHIP Add16 {
IN a[16], b[16];
OUT out[16];
PARTS:
HalfAdder(a=a[0], b=b[0], sum=out[0], carry=carry0);
FullAdder(a=carry0, b=a[1], c=b[1], sum=out[1], carry=carry1);
FullAdder(a=carry1, b=a[2], c=b[2], sum=out[2], carry=carry2);
FullAdder(a=carry2, b=a[3], c=b[3], sum=out[3], carry=carry3);
FullAdder(a=carry3, b=a[4], c=b[4], sum=out[4], carry=carry4);
FullAdder(a=carry4, b=a[5], c=b[5], sum=out[5], carry=carry5);
FullAdder(a=carry5, b=a[6], c=b[6], sum=out[6], carry=carry6);
FullAdder(a=carry6, b=a[7], c=b[7], sum=out[7], carry=carry7);
FullAdder(a=carry7, b=a[8], c=b[8], sum=out[8], carry=carry8);
FullAdder(a=carry8, b=a[9], c=b[9], sum=out[9], carry=carry9);
FullAdder(a=carry9, b=a[10], c=b[10], sum=out[10], carry=carry10);
FullAdder(a=carry10, b=a[11], c=b[11], sum=out[11], carry=carry11);
FullAdder(a=carry11, b=a[12], c=b[12], sum=out[12], carry=carry12);
FullAdder(a=carry12, b=a[13], c=b[13], sum=out[13], carry=carry13);
FullAdder(a=carry13, b=a[14], c=b[14], sum=out[14], carry=carry14);
FullAdder(a=carry14, b=a[15], c=b[15], sum=out[15], carry=overflow);
}
Inc16.hdl
CHIP Inc16 {
IN in[16];
OUT out[16];
PARTS:
Add16(a=in, b[0]=true, b[1..15]=false, out=out);
}
ALU.hdl
CHIP ALU {
IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input?
nx, // negate the x input?
zy, // zero the y input?
ny, // negate the y input?
f, // compute out = x + y (if 1) or x & y (if 0)
no; // negate the out output?
OUT
out[16], // 16-bit output
zr, // 1 if (out == 0), 0 otherwise
ng; // 1 if (out < 0), 0 otherwise
PARTS:
Mux16(a=x, b[0..15]=false, sel=zx, out=muxx);
Not16(in=muxx, out=notmuxx);
Mux16(a=muxx, b=notmuxx, sel=nx, out=x0);
Mux16(a=y, b[0..15]=false, sel=zy, out=muxy);
Not16(in=muxy, out=notmuxy);
Mux16(a=muxy, b=notmuxy, sel=ny, out=y0);
Add16(a=x0, b=y0, out=addxy);
And16(a=x0, b=y0, out=andxy);
Mux16(a=andxy, b=addxy, sel=f, out=fxy);
Not16(in=fxy, out=notfxy);
Mux16(a=fxy, b=notfxy, sel=no, out=out, out[0..7]=mux1, out[8..15]=mux2,
out[15]=sign);
Or8Way(in=mux1, out=or1);
Or8Way(in=mux2, out=or2);
Or(a=or1, b=or2, out=or3);
Not(in=or3, out=zr);
And(a=sign, b=true, out=ng);
}
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