計算機プログラムの構造と解釈[第2版]
(翔泳社)
ハロルド エイブルソン (著) ジュリー サスマン (著)
ジェラルド・ジェイ サスマン (著)
Harold Abelson (原著) Julie Sussman (原著)
Gerald Jay Sussman (原著) 和田 英一 (翻訳)
開発環境
- OS X Yosemite - Apple (OS)
- Emacs (CUI)、BBEdit - Bare Bones Software, Inc. (GUI) (Text Editor)
- Scheme (プログラミング言語)
- kscheme, Gauche (処理系)
計算機プログラムの構造と解釈[第2版](ハロルド エイブルソン (著)、ジュリー サスマン (著)、ジェラルド・ジェイ サスマン (著)、Harold Abelson (原著)、Julie Sussman (原著)、Gerald Jay Sussman (原著)、和田 英一 (翻訳)、翔泳社、原書: Structure and Interpretation of Computer Programs (MIT Electrical Engineering and Computer Science)(SICP))の2(データによる抽象の構築)、2.1(データ抽象入門)、2.1.2(抽象の壁)、問題 2.3.を解いてみる。
その他参考書籍
- Instructor's Manual to Accompany Structure & Interpretation of Computer Programs
- プログラミングGauche (Kahuaプロジェクト (著), 川合 史朗 (監修), オライリージャパン)
- Scheme手習い
問題 2.3.
コード(BBEdit, Emacs)
(define square (lambda (x) (* x x)))
(define make-segment
(lambda (start end) (cons start end)))
(define start-segment
(lambda (segment) (car segment)))
(define end-segment
(lambda (segment) (cdr segment)))
(define length-segment
(lambda (segment)
(let ((start (start-segment segment))
(end (end-segment segment)))
(let ((x1 (x-point start))
(y1 (y-point start))
(x2 (x-point end))
(y2 (y-point end)))
(sqrt (+ (square (- x2 x1))
(square (- y2 y1))))))))
(define make-point
(lambda (x y) (cons x y)))
(define x-point
(lambda (point) (car point)))
(define y-point
(lambda (point) (cdr point)))
(define mid-point
(lambda (p1 p2)
(make-point (/ (+ (x-point p1)
(x-point p2))
2)
(/ (+ (y-point p1)
(y-point p2))
2))))
(define print-point
(lambda (p)
(display "(")
(display (x-point p))
(display ",")
(display (y-point p))
(display ")")
(newline)))
(define rectangle-perimeter
(lambda (rectangle)
(* 2 (+ (rectangle-width rectangle)
(rectangle-height rectangle)))))
(define rectangle-area
(lambda (rectangle)
(* (rectangle-width rectangle)
(rectangle-height rectangle))))
(define make-rectangle
(lambda (segment1 segment2)
(cons segment1 segment2)))
(define rectangle-segment1
(lambda (rectangle) (car rectangle)))
(define rectangle-segment2
(lambda (rectangle) (cdr rectangle)))
(define rectangle-width
(lambda (rectangle)
(let ((segment (rectangle-segment1 rectangle)))
(length-segment segment))))
(define rectangle-height
(lambda (rectangle)
(let ((segment (rectangle-segment2 rectangle)))
(length-segment segment))))
(define rectangle
(make-rectangle (make-segment (make-point 0 1)
(make-point 1 0))
(make-segment (make-point 0 1)
(make-point -1 0))))
(print (rectangle-perimeter rectangle))
(print (rectangle-area rectangle))
(define make-rectangle
(lambda (p1 p2 p3) (list p1 p2 p3)))
(define rectangle-p1
(lambda (rectangle) (car rectangle)))
(define rectangle-p2
(lambda (rectangle) (cadr rectangle)))
(define rectangle-p3
(lambda (rectangle) (caddr rectangle)))
(define rectangle-width
(lambda (rectangle)
(let ((p1 (rectangle-p1 rectangle))
(p2 (rectangle-p2 rectangle)))
(let ((x1 (x-point p1))
(y1 (y-point p1))
(x2 (x-point p2))
(y2 (y-point p2)))
(sqrt (+ (square (- x2 x1))
(square (- y2 y1))))))))
(define rectangle-height
(lambda (rectangle)
(let ((p1 (rectangle-p1 rectangle))
(p3 (rectangle-p3 rectangle)))
(let ((x1 (x-point p1))
(y1 (y-point p1))
(x3 (x-point p3))
(y3 (y-point p3)))
(sqrt (+ (square (- x3 x1))
(square (- y3 y1))))))))
(define rectangle (make-rectangle (make-point 0 1)
(make-point 1 0)
(make-point -1 0)))
(print (rectangle-perimeter rectangle))
(print (rectangle-area rectangle))
入出力結果(Terminal(kscheme), REPL(Read, Eval, Print, Loop))
$ gosh sample3.scm 5.656854249492381 2.0000000000000004 5.656854249492381 2.0000000000000004 $
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