Real World Haskell
実戦で学ぶ関数型言語プログラミング
Bryan O'Sullivan, John Goerzen, Don Stewart(著)
山下 伸夫, 伊東 勝利
株式会社タイムインターメディア(翻訳)
開発環境
- OS X Lion - Apple(OS)
- BBEdit - Bare Bones Software, Inc.(Text Editor)
- プログラミング言語: Haskell (純粋関数型)
Real World Haskell』(Bryan O'Sullivan、John Goerzen、Don Stewart(著)、山下 伸夫、伊東 勝利、株式会社タイムインターメディア(翻訳)、オライリー・ジャパン、2009年、ISBN978-4-87311-423-3)の3章(型を定義し、関数を単純化する)の3.13(ガード条件節の評価)の練習問題11.を解いてみる。
11.
コード(BBEdit)
Sample.hs
-- file: Sample.hs
data Cartesian2D = Cartesian2D Double Double
deriving (Show)
data Direction = DLeft |
DRight |
DStraight
deriving (Eq, Show)
getDirection :: Cartesian2D -> Cartesian2D -> Cartesian2D -> Direction
getDirections :: [Cartesian2D] -> [Direction]
getDirection (Cartesian2D x1 y1) (Cartesian2D x2 y2) (Cartesian2D x3 y3)
| crossProduct > 0 = DLeft
| crossProduct == 0 = DStraight
| crossProduct < 0 = DRight
where crossProduct = a * d - b * c
a = x1 - x2
b = y1 - y2
c = x3 - x2
d = y3 - y2
getDirections [] = []
getDirections (x:xs) | length xs <= 1 = []
| otherwise = (getDirection x y z):(getDirections xs)
where y = head l
z = last l
l = take 2 xs
a = Cartesian2D 0 1
b = Cartesian2D 2 4
c = Cartesian2D (-5) 10
d = Cartesian2D 5 (-10)
e = Cartesian2D (-5) (-10)
cartesian2DList = [a, b, c, d, e]
入出力結果(Terminal)
$ ghci GHCi, version 7.4.2: http://www.haskell.org/ghc/ :? for help Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Prelude> :load Sample.hs [1 of 1] Compiling Main ( Sample.hs, interpreted ) Ok, modules loaded: Main. *Main> getDirections cartesian2DList [DRight,DRight,DLeft] *Main> :quit Leaving GHCi. $
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